The influential producers and creators of the video games in question are adamant about disconnecting themselves with these studies. In the article, "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature," it's stated that the leaders of the video-gaming industry denying any link between playing video games and acts of violence. (Anderson and Bushman 353) The leaders of the video gaming industry are rightly trying to get out from under this stigma of making kids commit violent crimes. Research has and will prove that playing violent video games does increase the aggression while playing the video game, but what research has not proven is that playing these video games will make the user a violent person. This is the image the video gaming industry wants to avoid.
A link between aggression and playing violent video games has been proven in a variety of studies. In the article, Deciding to Defect: The Effects of Video-Game Violence on Cooperative Behavior, it discusses how researchers have found there is a link between playing violent video games and aggressive feelings and actions. This may cause the person playing the video game to activate schemas that may alter the way information is processed in the brain, and lead to more antisocial activities, rather than pro-social behaviors. The participants in this study were also supposed to predict what their partners would do or say once they came out of the room where they were playing the video games. They came up with two theories. .
The first theory suggested that after playing a violent video game the subject would more likely anticipate that his partners would be more competitive with him. The second theory suggested that the subject would choose to compete rather than cooperate in his/her interactions.