1. The Game Industry in Korea: Policy Development
... 1999 and reported that the number of its firms increased 24 percent on average during 1997-99. According to this survey report, in 1999 annual sales of the domestic game and game machine industry reached 901 billion won in 536 Korean companies and it is expected to rise to 2,825 billion won by the year 2003, an average annual growth rate ... in the four stages of the value chain to supplement current government policies. They will hopefully improve the efficiency of the business environment and alleviate market failures in the Korean game industry. But the policies should also be devise...
- Word Count: 3399
- Approx Pages: 14