1. Cyberspace and culture
... a cyber-community, which in effect appears to live in the 'online' space of the Internet unlike that of the physical space presented by reality (Allan 2000. Sv "Cybersocieties"). As Beniger notes: "Cyberspace does not merely consist of material objects (such as the computer, modem or telephone line) but also has two major non-material components: relationships among the individuals and the ... what it is capable of and why it is that it fringes on changing the world, in a revolutionary way. McCarthy identifies six areas where Artificial Intelligence is applied today: computer game playi...
- Word Count: 3117
- Approx Pages: 12
- Has Bibliography
- Grade Level: Undergraduate