1. The 21st Century Video Game Plague
... the Central Tower of the Panopticon over the prisoners of the Panopticon. Because video games cause people to alienate themselves from society, the video games are analogous to the authoritative figures of the Central Tower and the gamers are analogous to the prisoners in the individual cells. Like the people in the Central Tower, video games constantly hold the gaze of the gamers by bombarding them with fragmented impressions that make them objects of information ... , but never the subjects of communication. By succumbing to the addictive nature of this visual ... ...
- Word Count: 1089
- Approx Pages: 4
- Grade Level: Graduate