In turn, lasting aggressive personalities are created. Secondly, children will develop strong anti social lifestyles. Older children, especially those in the puberty or pre-puberic stage of their lives may lean toward the use of violence as a way to solve their problems or achieve their goals. Using aggressive charisma and authoritarian control as a way to gain popularity is a major reason many children in middle and elementary school systems are associated to examples of bullies portrayed in movies. "Children spend more time learning about life through the media than in any other manner which shapes their actions and attitudes more than parents or teachers do, replacing them as their educators,"" (Neilson Media Research 1995). Finally, video games provide an ideal environment in which to experience violence. Simply, they place children in the role of violent characters such as Tommy Vercetti of the hit PS2 game Grand Theft Auto: Vice City and reward the child for the more violent acts committed. Children are able to rehearse violent behaviors repeatedly and subconsciously hinder their ability to discard the negative teachings the video game offers. Violence is no doubt available to children through media entertainment and allows them to adopt aggressive young lifestyles.
Besides aggressive behavior, violence in the media provides an environment for negative emotion and psychological responses to be developed in children and young adolescents. First of all, desensitization in children can occur without warning. Joanne Cantor describes desensitization as "a psychological process by which an emotional response is evoked in children which impacts the way they perceive and respond to situations,"" (3). Exposure to media violence triggers desensitization when a child views a violent act. Over time, children exhibit decreasing emotional response when they encounter a similar situation.