The experiment supposedly proved that the violence on television allows the viewer to relate with the characters involved in the violent act. In doing so, the viewer is able to release all aggressive thoughts and feelings through that relation, causing them to be less aggressive than they would have been without watching the violent television. This is like saying, for example, that a medical student, in his final years at Harvard Medical School, would simply give up studies and say, "Oh, well, what's the point in going to school to be a doctor, when I can simply watch "General Hospital" and get the same satisfaction." This route of thought is absurd, as are the above theologies. These experiments do not live up to good, practical research. .
If one were to ask a child what their favorite television show is, very often the child would respond with a television show that contains a lot of violence. For example, "Pokemon" and "Dragon Ball Z" seem to have become role models worthy of imitation by children. A simple walk through a playground during recess reveals children portraying their favorite characters. This hostile behavior is further demonstrated in classrooms and in the home. Playing the classic children's game imitating cops and criminals is really a demonstration of aggressive behavior, because of watching violence on television.
Many studies suggest that violence on television does influence the behavior of children. When viewed independently, these studies might seem insignificant, but together they form a powerful conclusion that indicates violent behavior is a result of violence in video games and on television. .
Children are like sponges during their young years, and immerse themselves with their surroundings. A study done by Albert Bandura demonstrates how easily viewing aggression can persuade a child. He and his colleagues observed preschoolers in a fixed situation, which included aggressive behavior.