1. Computer Games and Academic Performance
... --especially in the age of online gaming--so you can make your child's experience with games both a positive and a beneficial one. ----- 1. Douglas Gentile, "Pathological Video Game Use among Youth 8 to 18: A National Study," CHAPTER I INTRODUCTION Background of the study The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing ... (violent and gory games). The use of the remaining computers was roughly split between browsing, email, online chat, word processing and research. The Internet cafés have become not just game centres....
- Word Count: 3020
- Approx Pages: 12
- Grade Level: High School